EzPinata
A manual-start vote party event: players beat up a trader llama for loot.
- Paper 1.21.11
- Java 21
- Party event
$4.99Buy EzPinata
- diamond 20% per hit
- netherite ingot 5% per hit
- 2 to 4 clones 80 ticks





1/6Pinata200/200 hits left
- Pinata! The trader llama has spawned.
- The pinata has been broken.
- Lucky hit. You got a diamond.
- Very lucky hit. You got a netherite ingot.
- Hit limit reached. Slow down.
Features
- 200 hits to break, a limit of 2 hits per second, and a bossbar with the hits left
- Abilities: shockwave, launch, shrink, teleport and decoy clones (2 to 4 clones that last 4 seconds)
- Configurable rewards (by default a 20% diamond and a 5% netherite roll per hit)
- Manual spawn, start and stop, with teleport announcements
How it works
- An admin runs /pinata start and the llama spawns
- Players hit it while its abilities fire at random
- It breaks at 0 hits left, and rewards roll per player
Commands
| Command | What it does | Permission | Who |
|---|---|---|---|
/pinata spawn | Set the pinata spawn point | pinata.admin | admin |
/pinata start | Spawn the llama and start the event | pinata.admin | admin |
/pinata stop | Stop the event | pinata.admin | admin |
/pinata reload | Reload the configuration | pinata.admin | admin |
Permissions
| Node | What it grants | Default |
|---|---|---|
pinata.admin | Pinata administration commands | op |
Requirements
- Server
- Paper 1.21.11
- Java
- Java 21
- Dependencies
- none
- Optional
- none
Config highlights
hits-required: 200
max-hits-per-second: 2
clone-count-min: 2
clone-count-max: 4
clone-lifetime-ticks: 80
rewards:
diamond: 20
netherite ingot: 5








